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Home - Rehabilitation game

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GameTesting

Stroke is one of the leading causes of disability. Many stroke survivors suffer from upper limb hemiparesis accompanied by cognitive and emotional impairments that can affect their ability to function.

Rehabilitation interventions are effective in promoting the return of function. However, patients’ engagement is necessary in order to maintain the improvements, and research shows that stroke survivors need more opportunities to engage with rehabilitation outside of the clinic. Digital games can offer a solution by providing an engaging context to perform the exercises correctly and learn new skills.

This research aims to increase engagement with upper limb rehabilitation following a stroke through a custom digital game that facilitates effective rehabilitation methods, and is played with the Able-M, a game controller designed for upper limb rehabilitation by Im-Able.

Personas

Persona
Persona

The development process was based on a Human-Centred Design approach that consisted of a literature review, personas generation, field observations in a clinic, discussions and validation with therapists, iterative design through qualitative studies, user observations, and interviews with patients.

Flow - cognitive planning levels

Flow
Flow
Flow

Brain Computer Interface

The long term solution for ADHD: Brain-Computer Interface (BCI) for Attention Training Therapy

The long term solution for ADHD: Brain-Computer Interface for 
Attention Training Therapy

First prototype: BCI game

Fly your spaceship using your attention!

In this prototype, I connected the brain waves data using a NeuroSky headset to the computer. And translated attention and meditation values to the values of the spaceship speed and position in the space.

Brain-Computer Interface Game

Second prototype: BrainTune

Brain Computer Interface music production software

Brain tune is a brain wave music production software, where users can play musical notes with their attention. This is to increase users awareness to their attention level and to motivate them to control and train their attention through music. The users can record tracks and loop them to create complex compositions.

This project was developed in collaboration with Connor Broad, Stephen Bennet and Sarah McKenzie.

The long term solution for ADHD: Brain-Computer Interface for 
Attention Training Therapy

Model: Joe Levy

The long term solution for ADHD: Brain-Computer Interface for 
Attention Training Therapy

Smart Splints

Study protocol as part of a summer scholarship at Victoria University

Smart Splints

En'Able GPS

En’Able GPS is an app made for people exploring the Able Tasman. Users can capture native birds, plants and special moments in the park, and share those with others in the same location. This project was developed in collaboration with Jarrod Bakker, Adrian Drax, Esta Chiang, Jordan Ansell and Sabrina Turner. My responsibilities included UX design and front-end development.

En'Able-GPS Mobile App

Mr. Trumbalan

Mr. Trumbalan is a responsive and interactive story app. Using Js & JQuery I have created an application where readers can create, interact with the characters, and engage with the story.

Mr. Trumbalan

Contact

E: danafridman@outlook.com

P: 022 136 9870